Grasshopper

algorithmic modeling for Rhino

I created a robot generator for quick random generation. I mostly used substrate and manipulated from there. This is for a video game.

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Comment by Alex Lee on October 23, 2023 at 12:49am

That's actually cool! I'm pretty sure that such robots already exist and help people with inspection or something like that. After discovering these robots https://deusrobotics.com/moving-robots/, I wouldn't be surprised. Robotic automation is growing quite fast, and many businesses already implement various solutions to boost their workflow.

Comment by Maximilian Hohenzollern on August 19, 2022 at 8:08am

Why don't you just give it a shot if you've been willing to develop a game? For instance, I can tell you I've already done a couple of my modest ideas based on metaverse with the help of great game developers. If you are interested, you can read more info about it on the web, you should implement your ideas into reality.

Comment by Charlie Flint on August 19, 2022 at 7:56am

That's pretty cool! Did you manage to develop a video game in the end? I've been thinking about it for a while, but it seems way too complicated

Comment by Lee Souder on July 27, 2016 at 12:17pm

Sorry for the late late response. Substrate was used mainly for the bulky blocks and cylinders of the head. The legs are drawn according to points in space.

Comment by Lee Souder on January 31, 2014 at 12:42pm

Only the boxy head area and thighs use substrate.  Substrate lines were turned into individual cells, extruded and capped. Groups of these solid substrate cells are rotated and stretch randomly. This randomness was used to find an interesting silhouette.

Comment by David Rutten on January 31, 2014 at 4:15am

Very cool. How do you go from Substrate to this?

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