algorithmic modeling for Rhino

Porites cube

Meshmachine cube + Tetgen + tetrahedral morphing quad skeleton mesh + add knots on naked edges + WB LC and subdivision

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Comment by Sim Pern Chong on July 17, 2017 at 7:43am

Amazing... how do you do this? Thanks

Comment by 3dcon on July 17, 2017 at 4:16am

Nice one! 

What components are used for the  "tetrahedral morphing quad skeleton mesh" part?


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