Grasshopper

algorithmic modeling for Rhino

Some more phex fun. 330 panels , 15 mins of computation (dramatically slow), few self-intersections (which actually may be repaired by nasty flipping).

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Comment by Alejandro G. on April 30, 2015 at 7:17pm

Incredible. Here is a video of a physical sample by Achim Menges https://vimeo.com/98518748

Comment by Mateusz Zwierzycki on January 29, 2013 at 5:22pm

I really would like to see my surface planarized with Harry's algo. I bet panels would be different... is there some way to optimize my approach and make it more reliable? 

Comment by Arie-Willem de Jongh on January 29, 2013 at 8:15am

Wow that guy is really making some progress. Thanks for sharing

Comment by Andrea Graziano on January 28, 2013 at 1:49am

I just find a yesterday video uploaded by Harry Lewis about 'Planar re-meshing of high resolution mesh'

here the post: http://www.harrilewis.com/?p=360

here the video: https://vimeo.com/58250190

Comment by Arie-Willem de Jongh on January 11, 2013 at 8:53am

Hey Andrea,

That sounds great! I think I have some time in the weekend, I'll give it a go then. I'll keep you posted about any progress, thanks!

Cheers

Comment by Andrea Graziano on January 11, 2013 at 3:41am

Hi Arie-Willem de Jongh,

yesterday I spoke a little with Mateusz Zwierzycki and he gave me this super interesting link about 'Variational Tangent Plane Intersection': http://www.graphics.rwth-aachen.de/media/papers/VTPI_slides.pdf - the method is the same we used (TPI: tangent plane intersection) but they solve the selfintersections issue with some extra work. I only look at it fastly in the morning but it seems useful to go further and solve the Phex tessellation. I hope to have in the next days some free time to work on it and go further.

Comment by Arie-Willem de Jongh on January 10, 2013 at 10:29am

I second what Andrea said, I'm also curious of your approach. I think you used a different one then we did no? More like johan did in these examples? http://www.jjwh.dk/file/PLATE_SHELL.html

Cheers and keep up the good work!

Comment by Andrea Graziano on January 10, 2013 at 6:17am

Hi Mateusz, only now I saw your Phex enhancements (as you maybe remember me and  Arie-Willem de Jongh were stuck here: http://www.grasshopper3d.com/profiles/blog/show?id=2985220%3ABlogPo...) and I wondering how have you solved the issues we had. I suppose you developed Starling tool to work on that. Can you explain a little bit more about your further enhancements to reach this result? thx

Andrea

Comment by Mateusz Zwierzycki on August 17, 2012 at 7:12pm

@JOSE : Its similar to what Mr. Pottman et al. described in their papers. Its not same cause they use more factors to obtain a better(?) tesselation (but I cannot find any complex one made by their algo).

Comment by PEPE ALGECIRAS on August 17, 2012 at 1:26am

And my question is: how did you manage to solve the intersections on transition points between - and + curvature? and how did you solve those nasty and annoing flippings??

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