generative modeling for Rhino
Trying some organic junctions.
Tags: WeaverBird
Comment
Comment by Systemiq on October 9, 2012 at 11:19pm W.I.P.
David Stasiuk posted a definition in the comments (page 3).
It covers the basic idea.
Hello
Awesome work!
For my study, requires this Defination
Would you send to me a GHX definition or Tutorial?
Thanks!
abtuss@naver.com
Comment by bea franko on October 3, 2012 at 11:25am hey!
this looks great!
do you please, please share the definition? bea.franko@googlemail.com
would be awesome!
thnak you so much!
bea
Comment by Systemiq on September 22, 2012 at 3:27pm Hehe alive and kicking.
Comment by RWNB on September 22, 2012 at 8:03am (:
Maybe different colors?
Comment by Vicente Soler on September 22, 2012 at 7:48am 3, 2, 1, FIGHT
Comment by RWNB on September 22, 2012 at 4:43am he systemiq and vicente.
to avoid and manage the collisions,
mayby the logic of this maya tut. his helpful?
http://www.youtube.com/watch?v=bCmPDtkkLds
Comment by Vicente Soler on September 21, 2012 at 5:54pm In the very remote case an old student of mine comes upon this. The image is from an example I used to introduce iterative scripting in a 2009 class in AA. I was going through old files when I saw it and reminded me of this thread.
Comment by Vicente Soler on September 21, 2012 at 5:42pm Luck, i guess.
I didn't use Kangaroo, it's a very simple iterative script.
For every tentacle, create a plane starting from the base, move the plane on its normal a small amount inversely proportional to the distance to the other thing, rotate the plane a small amount towards the other thing, repeat.
Place circles on the resulting lists of planes, each with a smaller radii, then loft them together.
Comment by Systemiq on September 21, 2012 at 5:14pm Vicente, how did you manage to avoid the collisions between tentacles ? Kangaroo ?
Great image, these thingies really look alive.
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