Grasshopper

algorithmic modeling for Rhino

(top view) Grasshopper was used with Maya to create final details on this aircraft. To get the surfaces into Rhino I had to convert polygons to sub-d, then sub-d to NURBS. The process is tedious but hopefully thru more research and help I can save time.

Views: 211

Comment

You need to be a member of Grasshopper to add comments!

Comment by Charlie Flint on February 21, 2023 at 4:30am

It looks cool, have you thought about your project? Now there are a lot of cool and high-quality computer games, but it seems to me that there are not so many interesting options among mobile ones. I have a lot of interesting ideas, I even found the ilogos studio https://ilogos.biz/mobile-game-development-company/ which has really experienced developers. Maybe you can work with them too?

Comment by Lee Souder on July 28, 2016 at 4:28pm

Great idea :) It looks like there is a Maya T-spline plug-in I'll check it out. THANKS!

Comment by Tim on July 28, 2016 at 2:46am

You could convert meshes to T-splines, T-splines to NURBS and vice versa.

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service