algorithmic modeling for Rhino

Having some more fun pushing this definition to breaking point.

Invested a bit more time into the creation of form this time. It is based on Voronoi component, but hopefully i modified/distorted it enough that you won't hold that against me.

Animation in comments below.

No rendering, no post-processing, images are grasshopper previews.

Development from this:

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Comment by Artyom Maxim on January 17, 2014 at 1:02pm

Very nice! I wonder what it would look like if some sort of minimal path system was appied to the initial line network before meshing... Think this could make the object more organic and voronoi less noticeable. Are you in a mood to give it a try?)

Comment by Nick Tyrer on January 17, 2014 at 11:31am

Ok one more.. This one is making my computer cry. More complex but doesn't look as good. 4.2million vertices on mesh (28 million faces), smoothed down to 1.4million

Comment by I_M_F [Iker Mugarra Flores] on January 17, 2014 at 10:30am

Great work!

Comment by Nick Tyrer on January 17, 2014 at 9:59am

Thanks Thomas, it was actually yourself and Ursula at Jordan that opened my eyes to meshes. Though i don't know what AO implementation means...

Comment by navneet on January 17, 2014 at 9:39am

Very nice work Nick and thanks for the 'mesh color' tip.

Comment by to] on January 17, 2014 at 9:29am

Nice work Nick, good to see your progress. Hope i find soon some time for a AO implementation.

Comment by Nick Tyrer on January 17, 2014 at 9:26am

No wait! I found it, it was in the comments of one of my images. I suppose it not best place for public knowledge.

Vicente's render definition:

Comment by Nick Tyrer on January 17, 2014 at 9:21am

Thanks David. There was a conversation i was in a while ago about using grasshopper to render but i can't find it. But it was enlightening (pun intended) showing alternative ways to display meshes from gh.

I google searched it but 'grasshopper' and 'render' are pretty generic words.

Comment by David Stasiuk on January 17, 2014 at 9:12am

Excellent...nice tip on the mesh light effect as well.

Comment by Nick Tyrer on January 17, 2014 at 8:42am

Dani: In time

JS: Magic! No plugin, its not actually glowing, its basically the colour of the mesh. The inner side of the mesh is white the outside is black. I like the effect.





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