Share 'How to invert attractor effect ? / Simple attractor point examples'
Usually attractor gets values for scaling/rotating etc. from distance component. It means that closer to attractor one gets, smaller value is obtained. To "invert" these values and control them smoothly, use "Remap values" component with opposite domain (i.e. 1 to 0). Other approach is to make some simple math -> x/values (1/1 = 1, 1/10 = 0.1), but I find it hard to control.
You can share this discussion in two ways…
Share this link:
Send it with your computer's email program: Email this