I have a model made of a poly mesh that I would like to convert to quads.
Converting to quads is needed, because I'm also using T-Splines (TS) and TS requires a quad mesh.
I thought the Quad(quadrangulate) function was going to do the trick, but I'm missing something.
I'm not a "poly" or "quad's" expert by any stretch, and I realize there's allot to converting. Saying that, is it possible in…
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