Grasshopper

algorithmic modeling for Rhino

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Unify

Rhino to Unity with a suite of tools. In development - Current stage, exporting from and listening on unity. Idea - Editor script on unity expecting assets written by rhino plugin, properties written to a settings file parsed by editor script and attributed to unity objects.

https://github.com/lelandjobson/Unify

Members: 24
Latest Activity: Dec 28, 2017

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Comment by konrad k sobon on September 19, 2016 at 5:58pm

Here's a few UI additions to Export functionality in Rhino: https://drive.google.com/file/d/0B3QQaPkepGSkZ3JfaGFNZ0JRbDg/view?u...

Comment by konrad k sobon on September 19, 2016 at 5:57pm

Here's a small Unify UI sample on Unity side: its being automatically generated from camera information in Rhino (the teleport dropdowns :-) )  https://drive.google.com/file/d/0B3QQaPkepGSkU1ZILWtMeFlla3c/view?u...

Comment by Leland Jobson on May 17, 2016 at 10:44am

This video shows the vanilla Unify interface & functionality after exporting a model from Rhino via the plugin.

Comment by konrad k sobon on May 5, 2016 at 4:35pm

Here's some simple unify preview for the import - export functionality. still WIP. 

Comment by Leland Jobson on March 10, 2016 at 8:54am


WIP. This demo shows Unity's Enlighten GI quickly generate shadows in game view. The Time to Sun path widget shown is translated from a script written by David Mans. (neoarchaic.net/resources/grasshopper/noaa-solar/).

Comment by Leland Jobson on March 8, 2016 at 5:53pm

Added git - https://github.com/lelandjobson/Unify.

So far so good. Learning C# a bunch along the way.

 

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