Grasshopper

algorithmic modeling for Rhino

Solid Point Collision - Increase Point Density without increasing Mesh Density?

Hi,

Have been working with the solid point collider to wrap a mesh around some steel beams or irregular depth and spacing with a view to creating a tessellated triangular ceiling.

With a relatively low poly ceiling and no face to face collision detection I am not quite getting the result I'd like.

Has anyone found a way to specify more collision points on each mesh face without increasing mesh density.

Or alternatively could I subdivide the low poly mesh faces and then use very stiff hinges to maintain the flatness of the low poly triangles in a higher res mesh?

All advice appreciated,

John

Views: 799

Replies to This Discussion

Perhaps this screenshot will help.

I'd like to deform the selected low poly mesh with another solid (not shown) but use not just the vertices but say 20 or so points on each face for the collision detection.

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