generative modeling for Rhino
Permalink Reply by 哲凌 on April 28, 2012 at 7:41pm
Permalink Reply by Lio on March 18, 2011 at 11:24am Daniel what you do is very interesting! We can learn a lot from each discussion. About your model, is there a way to reorganize the anchor points (the naked mesh edges) from a rectangular distribution to a circular one?
Thanks
Lio
Permalink Reply by Amir Gazit on March 18, 2011 at 7:17pm
Permalink Reply by Lio on March 19, 2011 at 3:14am Thanks for the reply, but I don't want to start from a mesh with irregular triangles and quads (for example transforming a NURBS to a mesh).
My aim is to start from a quadrialteral mesh (with rectangualar border) and then "relax" also the border vertex to obtain a circular border. In this way I can mantain a quadrilateral and regular topological mesh (for example I could use T-spline to create smooth NURBS). Is there a way to "repel" the vertices of naked edges?
Thanks again
Lio
Sounds like a constrain to curve option would be really useful here.
I probably won't get round to it until after smartgeometry now, but I will add this in a future release.
In the meantime, you could do this by placing anchor points around the starting square border and moving them towards pre-defined target points on the circular border while the simulation is running.
Permalink Reply by Mårten Nettelbladt on March 19, 2011 at 3:52pm I think maybe you have a different version of UTO's mesh tools, and the NakedEdge component in that.
Mine has a V, A and B output, whereas yours there has only V and A
Permalink Reply by Lio on March 21, 2011 at 2:31am Daniel it's very interesting your approach! Now I will try to apply this definition to the relaxation one to obtain circular meshes with quadrilateral topology.
Let's start!
Bye and thanks so much
Lio
Permalink Reply by Mårten Nettelbladt on March 27, 2011 at 1:58pm Added by David Stasiuk 8 Comments 22 Likes
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