generative modeling for Rhino
I would like to simulate a surface like this.
Any ideas appreciated :)
Daniel what you do is very interesting! We can learn a lot from each discussion. About your model, is there a way to reorganize the anchor points (the naked mesh edges) from a rectangular distribution to a circular one?
Thanks for the reply, but I don't want to start from a mesh with irregular triangles and quads (for example transforming a NURBS to a mesh).
My aim is to start from a quadrialteral mesh (with rectangualar border) and then "relax" also the border vertex to obtain a circular border. In this way I can mantain a quadrilateral and regular topological mesh (for example I could use T-spline to create smooth NURBS). Is there a way to "repel" the vertices of naked edges?
Sounds like a constrain to curve option would be really useful here.
I probably won't get round to it until after smartgeometry now, but I will add this in a future release.
In the meantime, you could do this by placing anchor points around the starting square border and moving them towards pre-defined target points on the circular border while the simulation is running.
I think maybe you have a different version of UTO's mesh tools, and the NakedEdge component in that.
Mine has a V, A and B output, whereas yours there has only V and A
Daniel it's very interesting your approach! Now I will try to apply this definition to the relaxation one to obtain circular meshes with quadrilateral topology.
Bye and thanks so much