Grasshopper

generative modeling for Rhino

[uto] tools Plug-ins

Information

[uto] tools Plug-ins

- Geco

- MeshEdit

- FlowLines

 

Website: http://www.utos.blogspot.com
Location: Innsbruck/Austria
Members: 777
Latest Activity: 3 hours ago

download-link to [uto] tools:

for grasshooper:

Geco is a set of components which establish a live link between Rhino/Grasshopper and Autodesk Ecotect to export,evaluate and import...
MeshEdit is a set of components which extend Grasshopper's ability to manipulate meshes

FlowLines is a set of components to create 2D or 3D-Streamlines and 2D-Euqipotentiallines

 

for rhino:

MeshPaint is a free Rhino plugin allowing intuitive painting, as is performed with pixel images, but on multi-resolution mesh geometries. Painting can be done based on vertices or faces within a single mesh. Colorwheel, Eyedropper and Eraser functions are included in the plug-in.

before you can download you have to login to our google group to access the download-area

link to google group

link to utotoolswiki

link to ExampleFiles Geco

link to ExampleFiles flowL

Brian Ringley of NYCCTfab added meshedit on the AEC-APPS.com website

https://aec-apps.com/app/app/meshedit

Discussion Forum

example files flowL 3 Replies

Started by to]. Last reply by to] Aug 19, 2011.

FlowL - User Problems

Started by to]. Last reply by Charles Aweida Sep 23, 2011.

MeshEdit - UserProblems 23 Replies

Started by to]. Last reply by to] Feb 26.

Geco - UserProblems 239 Replies

Started by to]. Last reply by Berk Ekici Apr 30.

Comment Wall

Comment

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Comment by Jacopo Baldini on April 21, 2012 at 11:57pm

Hi adnane,

you can find the definition in this post...

the only thing what I did is check in Rhino the direction of the normals whit the command "Dir" and makes for alla object the same normals direction...cheers!

Comment by adnane fadadi on April 20, 2012 at 4:09pm

hello jacopo

How did you fix the sun vectore der, can u post ur def

Thanks

Comment by Jacopo Baldini on April 17, 2012 at 6:12am

finally the results...baked in rhino and render whit vray..^_^

Comment by Joseph Heath on April 17, 2012 at 3:06am

Do you mean bake it to different layers? Yes, but you should be dealing with values rather than "colours". There will be a far greater range of values than the 11 colours in the key - if you look at the RGB values you are inputting to your coloured mesh there are a lot more than 11 colours so you can't say group the blues, reds or whatever. You need to decide the range of values you want to group together.

You could split the mesh into 11 equal ranges which I guess would be pretty close to what you see on screen but these don't necessarily need to be equal and you could have as many or as few as you like. Alternatively you could split the mesh according to the numbers of faces you want each group to contain.

Comment by to] on April 17, 2012 at 2:39am

you are using grasshopper, nearly everything is possible

Comment by Jacopo Baldini on April 17, 2012 at 2:38am

Hello,

I have one question about the coloured mesh result:

is it possible to export each colours on a different layers according to the calculation value results?

cheers!

Comment by to] on April 16, 2012 at 12:45pm

you are welcome

Comment by Jacopo Baldini on April 16, 2012 at 12:41pm

Thanks for you observation enlightened me!!!

Comment by to] on April 16, 2012 at 12:14pm

Jacopo,

this image never can look same, because you have to compare the values not the colors. Colors are just a feedback and are remapped according to the min and max values of the calculated radiation.

best, to]

Comment by Jacopo Baldini on April 16, 2012 at 11:50am

Hello evrybody,

I fixed my model but I'm still having problem whit the calculation of the radiation...

I have different results accord to the geometry exportation combination (see the pictures for more clarity)....

Why I have this different results?

What I should do?

Cheers!

 

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