Grasshopper

algorithmic modeling for Rhino

Hi guys, I have been developing some sketches where the start is performed through the grasshopper, but in the design process I introduce Zbrush and Blender. Anyway, once I lose the parametric relationship and malleability, I'm back into grasshopper to study one way to obtain the same result just using grasshopper, I attached one image and the file about the strategy that i´m study. If anyone here know a more effective way ,I really appreciate. Thanks in advance.

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Your updates are appreciated ( https://vimeo.com/144273670 ), to see how the scripts work when they don't just blow up like the Hoopsnake one did for me last night when I had only a few minutes to play. A blob just kept inflating bigger.

hello I try to work with your definition to create a texture close to the erosion of the rocks but I can not put a good mesh input other than Msphere. (photo1) it is the texture that I seek to obtain.

I try with revolving surfaces that I rebuild for with a lot of control points to get a mesh with a maximum of quad face. but the results are too irregular (photo2)

I put in link the file with the surfaces which I'm trying to texturize
if anyone has any advice please

test_texture_help2.3dm.zip

there is the file with the surf there 's not rebuild because that's to heavy

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