algorithmic modeling for Rhino
Im recreating the Jellyfish House for uni.
I have modelled the form using Interpolate Curve > Loft.
I am now trying to use the voronoi diagram (which the architect specified) to create the skin.
I have used Populate Geometry to generate points on the surfaces.
When I plug in the square sections (modelled separately to twisting sections) to the Vononoi 3D component it works, producing the standard Voronoi shapes on all 4 sides.
However when I plug in the lofted twisting surfaces it generates a box around the surface and creates Voronoi shapes projecting perpendicular to the lofted surface outward to the confines of the box.
How do I make the voronoi component map onto the surface?
I tried using the Proximity 3D component and it successfully mapped onto the surface.
i think you can also achieve with lunchbox the desired structure.