generative modeling for Rhino
This is a simplified version of the surfaces.
And that happen when i try to intersect them with themselves. Boundary box functions though.
And that's how i want them to look like (only without these jumpy edges -made with 3d voronoi- not exactly the result i search for).
I want a connections like in the left side of a surface: surfaces extend till they intersect and then trim themselves.
Best Regards.
Eugene.
Tags: boolean, intersection, surface, trim
Permalink Reply by Lukas Mosser on December 7, 2011 at 5:34am I am bumping this up, because I am searching for the same answer.
How is it possible to get the intersection lines of the circles in the first picture?
Can this be done with surfaces as well?
Thank you
Permalink Reply by Michael Pryor on December 7, 2011 at 12:01pm brep/brep
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