generative modeling for Rhino
This is a simplified version of the surfaces.
And that happen when i try to intersect them with themselves. Boundary box functions though.
And that's how i want them to look like (only without these jumpy edges -made with 3d voronoi- not exactly the result i search for).
I want a connections like in the left side of a surface: surfaces extend till they intersect and then trim themselves.
I am bumping this up, because I am searching for the same answer.
How is it possible to get the intersection lines of the circles in the first picture?
Can this be done with surfaces as well?