Simulating Fabric Material Qualities - Grasshopper2024-03-29T11:19:36Zhttps://www.grasshopper3d.com/forum/topics/simulating-fabric-material-qualities?commentId=2985220%3AComment%3A1831037&xg_source=activity&feed=yes&xn_auth=noI have tried to research my o…tag:www.grasshopper3d.com,2020-04-04:2985220:Comment:20561562020-04-04T10:23:27.798ZLarry Caryhttps://www.grasshopper3d.com/profile/LizaCary
<p>I have tried to research my outdoor TV cover material and tried to repeat it. Something happened, but not so high quality, of course. I had to find a new outdoor TV cover. The makeitcovered <a href="https://makeitcovered.com/best-outdoor-tv-covers/" target="_blank" rel="noopener">website</a> helped me with this. A fairly good review of the best outdoor tv cover. I was able to continue my research.</p>
<p>I have tried to research my outdoor TV cover material and tried to repeat it. Something happened, but not so high quality, of course. I had to find a new outdoor TV cover. The makeitcovered <a href="https://makeitcovered.com/best-outdoor-tv-covers/" target="_blank" rel="noopener">website</a> helped me with this. A fairly good review of the best outdoor tv cover. I was able to continue my research.</p> Hello GH friends -
After sev…tag:www.grasshopper3d.com,2017-10-13:2985220:Comment:18310372017-10-13T02:50:09.660ZKyle J. Genamehttps://www.grasshopper3d.com/profile/KyleJGename
<p>Hello GH friends -</p>
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<p>After several weeks I've made a couple of definitions from your suggestions and others that I've found online. I've attached two annotated definitions of the state of things. I have hit a bit of a roadblock, especially with controlling the movement and behavior of the mesh "fabric" in the second definition. Overall, when the mesh is simple, its controllable but not easily scaled up. (I'm not going to set anchor XYZ locations for dozens of points throughout a…</p>
<p>Hello GH friends -</p>
<p></p>
<p>After several weeks I've made a couple of definitions from your suggestions and others that I've found online. I've attached two annotated definitions of the state of things. I have hit a bit of a roadblock, especially with controlling the movement and behavior of the mesh "fabric" in the second definition. Overall, when the mesh is simple, its controllable but not easily scaled up. (I'm not going to set anchor XYZ locations for dozens of points throughout a mesh to get a low resolution origami look) but when the mesh is more complicated, I can't dictate it's movement in a repeatable way. </p>
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<p>Again I would appreciate any suggestions, especially on different types of mesh creation besides Delaunay (esp. quadrangle meshes), using springs, spring anchor and other line goal components. Please take a look at the thoughts and questions I raise within the definitions. For now I will continue down the rabbit hole...</p>
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<p>Thanks - </p>
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<p>Kyle </p> Thanks for the links Daniel,…tag:www.grasshopper3d.com,2017-09-27:2985220:Comment:18201812017-09-27T18:02:46.537ZAmir Soltanihttps://www.grasshopper3d.com/profile/AmirSoltani
<p>Thanks for the links Daniel, wow the 'Magic Garden' display window intallation is impressive!<a href="http://www.karenmillen.com/ss13_mamou_mani/content/fcp-content#.UXETYcoYlax"></a></p>
<p>Thanks for the links Daniel, wow the 'Magic Garden' display window intallation is impressive!<a href="http://www.karenmillen.com/ss13_mamou_mani/content/fcp-content#.UXETYcoYlax"></a></p> Thanks Daniel -
Both of you…tag:www.grasshopper3d.com,2017-09-27:2985220:Comment:18203182017-09-27T17:21:52.426ZKyle J. Genamehttps://www.grasshopper3d.com/profile/KyleJGename
<p>Thanks Daniel - </p>
<p></p>
<p>Both of your replies are really helpful. I'll be working on a definition and hopefully can post soon with the results. </p>
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<p>-K</p>
<p>Thanks Daniel - </p>
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<p>Both of your replies are really helpful. I'll be working on a definition and hopefully can post soon with the results. </p>
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<p>-K</p> Here's a more specific exampl…tag:www.grasshopper3d.com,2017-09-25:2985220:Comment:18186902017-09-25T10:46:08.503ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Here's a more specific example.</p>
<p>After starting the simulation you will need to press the nudge button to start it buckling out of plane.</p>
<p>Here's a more specific example.</p>
<p>After starting the simulation you will need to press the nudge button to start it buckling out of plane.</p> Hi Kyle,
I know Arthur has do…tag:www.grasshopper3d.com,2017-09-25:2985220:Comment:18189112017-09-25T10:20:04.162ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Hi Kyle,</p>
<p>I know Arthur has done something a bit like this for his Karen Millen project:</p>
<p><a href="http://www.grasshopper3d.com/video/fabric-pinching-physics-simulation" target="_blank">http://www.grasshopper3d.com/video/fabric-pinching-physics-simulation</a></p>
<p><a href="https://mamou-mani.com/project/magic-garden/" target="_blank">https://mamou-mani.com/project/magic-garden/</a></p>
<p></p>
<p>As a general approach, I'd say use a regular mesh, with length goals for the…</p>
<p>Hi Kyle,</p>
<p>I know Arthur has done something a bit like this for his Karen Millen project:</p>
<p><a href="http://www.grasshopper3d.com/video/fabric-pinching-physics-simulation" target="_blank">http://www.grasshopper3d.com/video/fabric-pinching-physics-simulation</a></p>
<p><a href="https://mamou-mani.com/project/magic-garden/" target="_blank">https://mamou-mani.com/project/magic-garden/</a></p>
<p></p>
<p>As a general approach, I'd say use a regular mesh, with length goals for the edges, and SphereCollide for the vertices with a radius around half the edge length (this stops the fabric passing through itself). Then additional length goals between the points you want to pinch together. You might also want some smoothing.</p>
<p>These examples might help:</p>
<p><a href="https://github.com/Dan-Piker/Kangaroo-examples/blob/master/miscellaneous/Raisin.gh" target="_blank">https://github.com/Dan-Piker/Kangaroo-examples/blob/master/miscellaneous/Raisin.gh</a></p>
<p><a href="https://github.com/Dan-Piker/Kangaroo-examples/blob/master/collisions_and_packing/clothcollide.gh" target="_blank">https://github.com/Dan-Piker/Kangaroo-examples/blob/master/collisions_and_packing/clothcollide.gh</a></p>
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