Simple Tree Structuring Question - Partition List for Branches - Grasshopper2024-03-28T10:19:27Zhttps://www.grasshopper3d.com/forum/topics/simple-tree-structuring-question-partition-list-for-branches?commentId=2985220%3AComment%3A1754295&x=1&feed=yes&xn_auth=noThat is interesting. Now I ha…tag:www.grasshopper3d.com,2018-08-31:2985220:Comment:19282922018-08-31T09:55:59.013ZCongzheng ZOUhttps://www.grasshopper3d.com/profile/CongzhengZOU
<p>That is interesting. Now I have this question. How can you partition your lists in this way:</p>
<p>{0;0} N = 3</p>
<p>{0;1} N = 3</p>
<p>{1;0} N = 5</p>
<p>{1;1} N = 5</p>
<p>{2;0} N = 30</p>
<p>{2;1} N = 30</p>
<p></p>
<p>partition these six branches into three parts:</p>
<p>branch 1:</p>
<p>{0;0} N = 3</p>
<p>{0;1} N = 3</p>
<p></p>
<p>branch 2:</p>
<p>{1;0} N = 5</p>
<p>{1;1} N = 5</p>
<p></p>
<p>branch 3:</p>
<p>{2;0} N = 30</p>
<p>{2;1} N = 30</p>
<p></p>
<p>parthmapper won't change…</p>
<p>That is interesting. Now I have this question. How can you partition your lists in this way:</p>
<p>{0;0} N = 3</p>
<p>{0;1} N = 3</p>
<p>{1;0} N = 5</p>
<p>{1;1} N = 5</p>
<p>{2;0} N = 30</p>
<p>{2;1} N = 30</p>
<p></p>
<p>partition these six branches into three parts:</p>
<p>branch 1:</p>
<p>{0;0} N = 3</p>
<p>{0;1} N = 3</p>
<p></p>
<p>branch 2:</p>
<p>{1;0} N = 5</p>
<p>{1;1} N = 5</p>
<p></p>
<p>branch 3:</p>
<p>{2;0} N = 30</p>
<p>{2;1} N = 30</p>
<p></p>
<p>parthmapper won't change the length of branch, explode tree won't give me two branches in one output</p>
<p></p> I should have used "floor" to…tag:www.grasshopper3d.com,2017-05-19:2985220:Comment:17542952017-05-19T19:45:30.465ZErnst Bayhttps://www.grasshopper3d.com/profile/ErnstBay
<p>I should have used "floor" to make it more like David's example above. </p>
<p>I should have used "floor" to make it more like David's example above. </p> Took me a while to figure thi…tag:www.grasshopper3d.com,2017-05-19:2985220:Comment:17543832017-05-19T19:43:45.541ZErnst Bayhttps://www.grasshopper3d.com/profile/ErnstBay
<p>Took me a while to figure this out since I had no idea which component to use and because I had no idea how path mapper works (that seems to be the component for the job!). Attached divides branches into groups of 2 (as per the notes above).…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769287322?profile=original" target="_self"></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769287322?profile=original" target="_self"></a></p>
<p></p>
<p>Took me a while to figure this out since I had no idea which component to use and because I had no idea how path mapper works (that seems to be the component for the job!). Attached divides branches into groups of 2 (as per the notes above).</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769287322?profile=original" target="_self"></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769287322?profile=original" target="_self"></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769287552?profile=original" target="_self"></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769287552?profile=original" target="_self"></a></p>
<p></p> That is exactly what I am loo…tag:www.grasshopper3d.com,2017-05-18:2985220:Comment:17536552017-05-18T16:47:40.655ZErnst Bayhttps://www.grasshopper3d.com/profile/ErnstBay
<p>That is exactly what I am looking for. n is known. x and y are not known but are unimportant. The number of base level branches (or the total number of initial branches) after transformation is not known, but there will be an even number of sub-branches in each branch.</p>
<p></p>
<p>Thank you.</p>
<p>That is exactly what I am looking for. n is known. x and y are not known but are unimportant. The number of base level branches (or the total number of initial branches) after transformation is not known, but there will be an even number of sub-branches in each branch.</p>
<p></p>
<p>Thank you.</p> So you have:
{0} N = 3
{1} N…tag:www.grasshopper3d.com,2017-05-18:2985220:Comment:17534802017-05-18T14:53:13.682ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>So you have:</p>
<p></p>
<p>{0} N = 3</p>
<p>{1} N = 3</p>
<p>{2} N = 5</p>
<p>{3} N = 5</p>
<p>...</p>
<p></p>
<p>Where n=2, x=3 and y=5? And you want:</p>
<p></p>
<p>{0;0} N = 3</p>
<p>{0;1} N = 3</p>
<p>{1;0} N = 5</p>
<p>{1;1} N = 5</p>
<p>...</p>
<p></p>
<p>Or did I misunderstand?</p>
<p></p>
<p>Also, do you know n, x and y, or do you need GH to figure out these values at runtime?</p>
<p>So you have:</p>
<p></p>
<p>{0} N = 3</p>
<p>{1} N = 3</p>
<p>{2} N = 5</p>
<p>{3} N = 5</p>
<p>...</p>
<p></p>
<p>Where n=2, x=3 and y=5? And you want:</p>
<p></p>
<p>{0;0} N = 3</p>
<p>{0;1} N = 3</p>
<p>{1;0} N = 5</p>
<p>{1;1} N = 5</p>
<p>...</p>
<p></p>
<p>Or did I misunderstand?</p>
<p></p>
<p>Also, do you know n, x and y, or do you need GH to figure out these values at runtime?</p>