Grasshopper

algorithmic modeling for Rhino

script : Transforming angles of a model with a chosen value to another chosen value.

Hello,

I have a little question, I want to do or find some script or add-on to do something quiet simple :

Transform angles with a chosen value to another chosen value

Take any shape or form poly, surf, mesh etc...

And the idea is that the script take all angles situed between the value of my first entry and transform it to my second chosen entry.

For exemple :

First chose : (angles the of selected model are between 120° and 90°)

120°>[angles of selected model]<90°

Transform it to (30°)

or

Transform it to angles beetween 10° and 30° with a random factor.... etc...

I made a handmade exemple in Rhino just to show the main idea.

Thanks for your attention and time :-)

I hope this question will interest the Grasshopper community :)

See you soon,

Sato

Views: 664

Replies to This Discussion

DUPLICATE THREAD, brah.  Not as "simple" as you thought, eh?

http://www.grasshopper3d.com/forum/topics/script-transforming-angle...

Have you tried writing any code that comes close to doing this?  Let's see it.

Im looking for a help, Im new in grasshopper so just know the really basics things.

Maybe is there some guideline to do that or a addon for grasshopper ?

Hello,

I think you need to be much more specific about what exactly it is that you want the script to perform. The task really doesn't sound that simple ;) 

A couple of questions up head:

What is the logic you want to go by? Chamfer the edges? Subdivide surfaces? Morph the shape? Add or subtract geometry? Is what you want to do even geometrically possible?

By simply changing the angles you'll break the geometry, right? By adding segments, sometime it might fit, other times it won't...right?

If you could describe a procedure that would "simply" solve this geometric conundrum for "any shape or form", I bet someone would write you a script in no time :) Maybe what you are looking for is surface subdivision, which is an algorithm that smoothes meshes by adding points and faces, however I can't imagine how one would enter specific angles that would be solved perfectly for every edge in any geometry.

Cheers,

Max

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