generative modeling for Rhino
When I use SDivide to subdivide a Brep, the subdivisions are based on the surface rather than floor levels. If I use contour for example, I can subdivide the surface based on a specified floor-to-floor height. Example file is attached.
Is there a way to get the UV values on a surface from points on the contour lines? Or is there a way to realign the SDivide so that it divides the surface at specific points (for example, where the surface intersects a floor rather than an even subdivision). I would like to do some Curve On Surface stuff from the UV values
Any help would be great!!
use the "surface closest point" component, beside closest point as 3d point, it outputs uv values.
Awesome! thanks a lot
I have one more question now, perhaps the surface was not made correctly in Rhino, but I can't figure out how to model it correctly...
when I look at the UV points they are ordered in an odd manner, see attached.
this causes problems when i want to break the grid of points into cells, each cell having 4 pts (ie: point A, point B, point C, point D). because the points are ordered oddly, I get criss crossing when I draw the lines, see below:
here are the files
easiest way :
how to sort points by z value and place them in branches according to level ?
here is def in which I do it, copy needed components :
(components : pcomp -> cset -> vb (in which input your points as D))