generative modeling for Rhino
I tryed to find deffinition here but i couldn't.
What i want to do is to put random points on surface.
First i tried with freeform cloud, but i dont want to have groups of points that stick to edge of surface. I found some deffinition here, but it not solve the problem..
I would like to get some deffinition with random points INsiDE surface,
or some witch have better deployed points.
Please ii hope you have some ides for this.
Or anything that can make better points on surface than freeform cloud.
Thanks!!
Tags:
Permalink Reply by Giulio Piacentino on March 18, 2012 at 4:20pm Hi Milan,
do you mean inside like "in" the volume enclosed by the surface or like "on" the thin skin of the surface?
- Giulio
_______________
giulio@mcneel.com
Permalink Reply by Alberto Moral on March 18, 2012 at 4:45pm Hi Milan,
Try with this.
It's a geometric solution to random points ON any surface.
Alberto
Permalink Reply by MilanK on March 18, 2012 at 5:07pm Hmm.. i tried it but it wont work?? I put rhino file with two surfaces, you can try on them.
Giulio i meant on "ON" surface, but "inside edges"
Permalink Reply by Giulio Piacentino on March 19, 2012 at 3:29am I still have one doubt: how exactly would you define "better points on surface than freeform cloud"? What exactly are you trying to achieve?
Thanks,
- Giulio
________________
giulio@mcneel.com
Permalink Reply by MilanK on March 19, 2012 at 8:25am Thanks everyone for responds!
I want to create points on surface for voronoi diagram.
But all definitions for points that i tryied create voronoi that is stretched.
I want to get points that will create voronoi less stretched and with "more regular form".
Here is photo of current (stretched) voronoi form:
Here are gh/ghx files so you can see,
Tnx!
Permalink Reply by MilanK on March 19, 2012 at 5:07pm
Permalink Reply by MilanK on March 18, 2012 at 5:11pm I read on some deffinitions, where points follow curvature (number of points) of surface or area of surface...but i couldnt find deffinitions.
© 2013 Created by Scott Davidson.
Powered by