Grasshopper

algorithmic modeling for Rhino

So I have a Geometry Pipeline which brings new points which I put down in rhino (into a specific layer) directly into grasshopper. It is a very nice way to make an interactive rhino presentation. With every new point a grid is altered, you can play around creating textures.

The points that get into grasshopper are than put trough some algorithms, basically making them something between an attractor and a field component, giving me the possibility to make them "stronger/weaker" or anything. But when putting down a new point, I would need a new slider. I tried with Gene Pool, but: 1. you have to define the number of sliders every time you insert a new point, 2. you cannot change the slider directly from rhino (I want it to be as interactive as possible, and trough rhino)

So the questions are:

1. is there any way to make a pipeline for sliders (have a slider or something in rhino, that changes a slider in grasshopper)?

2. is there somewhere a component that works with multiple sliders, making as many sliders as a number from from input?

sorry for the long post...

Views: 362

Replies to This Discussion

There are no features that do this in Grasshopper, though it could be programmed via some VB/C# code.

You could import lines as well as points using the Geometry Pipeline, and then interpret the line lengths as sliders values, but you'd still have to create lines in Rhino for every point.

Thank you very much! I had a feeling that its not possible.

In another thread I found the solution for the second question (poorly explained, i see now). Made by yourself :)
http://www.grasshopper3d.com/xn/detail/2985220:Comment:629880

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