Grasshopper

generative modeling for Rhino

Hi,
I' m trying to populate a surface with a component and I m using a box in my definition, but the problem is that it has a non square base...
I'm posting the definition, what i would like ( it 's a quick sketch in maya) and what i got in GH( geometry is not clear due to a change in the sliders, but i do now how to manage that, but, what i do not like here is that all the components are next to the others(due to the box method) loosing the rhythm of my maya modelling)
How can i do it????
Thanks!
m

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M,

I don't have access to GH right now and won't have until the day after tomorrow, so I won't be able to make changes in the definition. I've attached a photoshoped image explaining the issues you've mentioned, so it should be easier for you to figure out how to solve them:


The two two-dimensional sliders in the definition control the direction of vectors m & n.
If you right click on the component which performs the vector addition you'll see the "cross-reference" data matching option is set.
It means that in the result you get all possible combinations:
0*m + 0*n
0*m + 1*n
0*m + 2*n
...
1*m + 0*n
1*m + 1*n
1*m + 2*n
...
limit_m*m + limit_n*n

So one way of dealing with the unpopulated part of the surface would be to use negative multipliers as well.

As for the components on the edges... I see two options:
1. extend the surface (don't know how exactly...) > populate it with components > filter the unwanted ones
2. use cropped or special components on the edges

Good luck and looking forward to seeing what you make of it!

J
Thanks! Yeah..also.
I will definitely try it.
I' m trying at the moment the brick pattern and it works pretty well for the simple surfaces I ' m trying, so, i guess i will be able to apply it to my whole design .
Thanks to all!!!
m

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