generative modeling for Rhino
Looking for tips on how to pack boxes of various dimensions into any given boundary.
not so simple... ;/
I see. Been looking around the other threads and haven't found any conclusions.
it seems that only galapagos can do smth like this, but it would take a lot of time, cause probably it is necessary to check every box for intersection with others... booleans are always slowing down everything.
Right -- I'll give it a spin with Galapagos and get back to this thread.
Thanks for the load Mateusz,
i was wonder the same thing the other day when I was looking at the millions of LEGO my son and I have and thinking of some of the full size brick sculptures I've seen before.
Hey Ognek this is what Rhinonest does in 2D.
Might be worth posting something on this forum:
Thanks for the comments.
I've looked into the 2D nesting plug-ins, but the move to 3D isn't clear yet.
Strategy so far is:
a. Keeping thinking in terms of GH components
b. Introduce VB
c. Accidentally someone will shead some more light in the thread.
d. There's an existing thread that I haven't seen yet..
Any progress on this?
Getting into the same material.
So do you want is to like pack boxes in a volume? Like voxelising it? You could also look at http://graphics.stanford.edu/~vladlen/publications/metropolis.pdf
On a side note, any ideas what kind of structures made with lego pieces could be interesting to do projection mapping on?