Orient (Direction) working as intended ? - Grasshopper2024-03-29T06:35:48Zhttps://www.grasshopper3d.com/forum/topics/orient-direction-working-as?commentId=2985220%3AComment%3A575774&x=1&feed=yes&xn_auth=noI know this has been a while,…tag:www.grasshopper3d.com,2018-03-02:2985220:Comment:18904182018-03-02T10:03:15.332Zyanmckenhttps://www.grasshopper3d.com/profile/yanmcken
<p>I know this has been a while, but the bug was still there when I tried to use the component. I found out the problem has to do with the fact that no plane is specified. I made a new component in which I specified the plane and it works fine for me. It doesn't scale yet since I didn't want it to for my project but feel free to add that functionality!</p>
<p>I know this has been a while, but the bug was still there when I tried to use the component. I found out the problem has to do with the fact that no plane is specified. I made a new component in which I specified the plane and it works fine for me. It doesn't scale yet since I didn't want it to for my project but feel free to add that functionality!</p> Its even better, it's acciden…tag:www.grasshopper3d.com,2012-04-13:2985220:Comment:5757742012-04-13T15:11:22.730ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>Its even better, it's accident investigation :)</p>
<p>Its even better, it's accident investigation :)</p> Yes I have. And guess what: I…tag:www.grasshopper3d.com,2012-04-13:2985220:Comment:5759272012-04-13T15:01:33.725ZFred Becquelinhttps://www.grasshopper3d.com/profile/FBecquelin
<p>Yes I have. And guess what: I tried to do it by Move + Rotate. Rotate didn't work either.</p>
<p>So as David said it must be a matrix issue. I just posted this just to make sure he wouldn't forget the list management in his fix.</p>
<p><em>So this is your job? Man I'd love to work on those big boats. Sometimes I'm a little tired of useless yachts for obnoxious millionaires...</em></p>
<p>Yes I have. And guess what: I tried to do it by Move + Rotate. Rotate didn't work either.</p>
<p>So as David said it must be a matrix issue. I just posted this just to make sure he wouldn't forget the list management in his fix.</p>
<p><em>So this is your job? Man I'd love to work on those big boats. Sometimes I'm a little tired of useless yachts for obnoxious millionaires...</em></p> Have you tried with different…tag:www.grasshopper3d.com,2012-04-13:2985220:Comment:5759172012-04-13T13:52:50.637ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>Have you tried with different geometry?</p>
<p>I had a recent project that failed to Orient a few of my surfaces. But there was enough information from the surrounding ones to manually place after baking so I never though more about it.…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768722968?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768722968?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Have you tried with different geometry?</p>
<p>I had a recent project that failed to Orient a few of my surfaces. But there was enough information from the surrounding ones to manually place after baking so I never though more about it.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768722968?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768722968?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p></p>
<p></p>
2 joined planes... :)tag:www.grasshopper3d.com,2012-04-13:2985220:Comment:5757532012-04-13T13:33:21.900ZFred Becquelinhttps://www.grasshopper3d.com/profile/FBecquelin
<p></p>
<p>2 joined planes... :)<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768723037?profile=original"><img width="250" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768723037?profile=RESIZE_320x320" width="250"/></a></p>
<p></p>
<p>2 joined planes... :)<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768723037?profile=original"><img width="250" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768723037?profile=RESIZE_320x320" width="250"/></a></p> How complicated is your refer…tag:www.grasshopper3d.com,2012-04-13:2985220:Comment:5754822012-04-13T10:35:30.967ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>How complicated is your referenced Brep?</p>
<p>How complicated is your referenced Brep?</p> Hi David,
Another bug related…tag:www.grasshopper3d.com,2012-04-13:2985220:Comment:5755842012-04-13T10:12:39.339ZFred Becquelinhttps://www.grasshopper3d.com/profile/FBecquelin
<p>Hi David,</p>
<p>Another bug related to the orient component (or am I missing some part of my brain?)</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768723720?profile=original" target="_self"><img width="600" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768723720?profile=RESIZE_1024x1024" width="600"/></a></p>
<p>Cheers</p>
<p> </p>
<p>Fred.</p>
<p>Hi David,</p>
<p>Another bug related to the orient component (or am I missing some part of my brain?)</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768723720?profile=original" target="_self"><img width="600" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768723720?profile=RESIZE_1024x1024" width="600"/></a></p>
<p>Cheers</p>
<p> </p>
<p>Fred.</p> It wasn't a bug in Orient, it…tag:www.grasshopper3d.com,2011-04-05:2985220:Comment:2144102011-04-05T14:34:54.245ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>It wasn't a bug in Orient, it was a bug in all the XForm matrix multiplication. Quite serious. Thanks for exposing it.</p>
<p> </p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Poprad, Slovakia</p>
<p>It wasn't a bug in Orient, it was a bug in all the XForm matrix multiplication. Quite serious. Thanks for exposing it.</p>
<p> </p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Poprad, Slovakia</p> Yup, there's a bug here. I'll…tag:www.grasshopper3d.com,2011-04-05:2985220:Comment:2139702011-04-05T14:18:40.011ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>Yup, there's a bug here. I'll try and find it.</p>
<p> </p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Poprad, Slovakia</p>
<p>Yup, there's a bug here. I'll try and find it.</p>
<p> </p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Poprad, Slovakia</p> Yeah this component with the…tag:www.grasshopper3d.com,2011-04-05:2985220:Comment:2137802011-04-05T11:54:53.993ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>Yeah this component with the planes input doesnt cause me any trouble, I was talking about the one using points and vectors :<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768647814?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768647814?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Here you can see the arrow to the top left being reoriented, with reference point being the start of the curve, target point being same point moved 10 units in x direction, reference direction y, and target direction 2x.</p>
<p>The result is the…</p>
<p>Yeah this component with the planes input doesnt cause me any trouble, I was talking about the one using points and vectors :<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768647814?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768647814?profile=RESIZE_1024x1024" width="721"/></a></p>
<p>Here you can see the arrow to the top left being reoriented, with reference point being the start of the curve, target point being same point moved 10 units in x direction, reference direction y, and target direction 2x.</p>
<p>The result is the bottom arrow, which seems correctly oriented and scaled, but isnt starting at target point.</p>
<p>If I get the transformation data, and reapply it sequentially, that gives the green arrow to the right.</p>
<p>So there is something I dont understand somewhere, or something bugged (like rotation and moving not occuring in correct order)</p>