Hi everyone, I'm kinda noob in GH and doing some exercises for myself, I know some usefull stuff but now I'm trying to "parametrize" the O14 building...
I know I should apply some circles in a surface to make the holes and those things, and maybe an atractor woul be nice...
The problem is... I DON'T HAVE A CLUE 'bout what to do! :P
I'd aprecciate any advice, tutorial or example definition...
Thanks!
<P.D.: I'm attaching an image of the O14 for those who don't know the building>
This will allow you to identify the basic principles which shape the building's skin:
- A diagrid pattern
- Rectangular holes with rounded corners
- A gradient of hole sizes from bottom (smaller) to top (bigger)
- Arbitrary position of bigger openings (2x2 and 3x3)
- etc.
When creating the model, you should start with the basics and gradually add complexity.
I would also add the following relating to the global form of the building:
- The exterior shape could be idealized as a single developable surface
- A developable surface means you could work out your hole patterning in 2D and map it back to 3D
It's always simpler to begin working in 2D whenever possible.
I am having a similar issue. I spent some time nurbs mongering a surface to see how close to a maya form I could get in rhino, pretty far it seems. Now I want to use grasshopper or even paneling tools on it. You mentioned working 2D then mapping back to 3D. How would I go about doing that. The surface is composed of more than one patch.
Ok, so, after a lot of yelling and facepalming I've finally mapped the circles in my geometry...
The deal was to rebuild the circles and divide the curves (I know, basic, but still.... Sigh...)
Now, my nemesis is the "trim" component, I've tried every "Intercept" component but I know I'm missing something 'cuz I getting "funny" results...
I attach the definition so far with the ultramegasuccesfull mapping!! hahaha
Permalink Reply by taz on August 9, 2010 at 8:24pm
Well I guess [Map to Surface] makes things a bit simpler, but I never said trimming would be easy...
Boolean are a bit of a bugger, but here's a sequence to do it. GH has trouble previewing the geometry, but after baking all is well.