algorithmic modeling for Rhino
Hey guys, wondering if there is a way to adjust the uv curves to match the surface with better "paneling". I don't mean planarizing. just more uniform for mapping operations of textures. To have them better aligned, of course, they can't be equal in curve length but as you can see it look a bit "crooked". This is after I rebuilt it. Yes I know it has to do with the original curves making this. I want it to keep the 4 boundary curves while the rest can move a bit if necessary. I can think of something with kangaroo but there is probably an algorithm for this out there as I think I am not the first to encounter this.. any nurb wizards out there??
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