generative modeling for Rhino
I am not sure where to post this, either better to be solved by VB, Plugins, or Native components….
I am working on an animation. Ive tried both Giulio Piacentino’s script and Centipede. However I run into the same problem-
The animation I am working uses many sliders to manipulate many aspects of different geometries (in ways that remapping values would not work).
I have set up a sample solution- that I was thinking useful- however I am wondering if there is a better way to do this for animation since the solution doesn’t really work as a time line.
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Permalink Reply by Jacek Jaskólski on April 3, 2012 at 4:47pm Nice work!
Still it's a pity you cannot move more than one slider at a time (unless you're using hardware sliders or some other fancy solution).
I guess a simple workaround/addition could be something like this:
add border conditions and you could record each slider 'motion' separately and then offset the result to control the overlapping of multiple effects.
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love the c# snippet btw, this should be gh default
Permalink Reply by Toussaint Jimenez Rojas on April 3, 2012 at 4:51pm so interesting your work Andrew
congrats
Permalink Reply by Brian Harms on April 5, 2012 at 11:05am This is great for recording skeletal movement with the kinect, btw
Permalink Reply by Monique on April 4, 2012 at 7:29am Thanks everyone.
I got bits and pieces from everyones responses and sutured a solution that I think is working well
(I will post the set up of this definition when the animation is done compiling)
I started with the slider recorder script Andy wrote. except I am using a firefly counter instead of a slider to advance the animation. I am using that same firefly counter to advance the frames Giulio’s animation script.
Giulio’s script needs a timer to run it- so I synched the timer to the firefly counter and the animation script.
Output rendering is happening in Vray.
Permalink Reply by Monique on April 4, 2012 at 5:44pm
Permalink Reply by Andrew Heumann on April 4, 2012 at 8:38pm
Permalink Reply by Monique on April 5, 2012 at 9:38am Thanks!
Here are a couple of additional snippets that I added in to control camera for the animation (also controlled by counter)

(camera far and camera close are just point XYZ i manually inputed the camera coordinates I set up in my active viewport- I know there are fancier ways to do this, but the idea was to use my saved views and create a path along where my camera can move)
Permalink Reply by Philipp on April 5, 2012 at 10:00am Maybe you can use timeline application for processing with osc stream
http://www.drifkin.net/timeline/
also there is the same tool for vvvv, also with osc stream which you can use
Hi Monique,
You can do this with the Interpolation components in the SPM Vector Components add on. Admittedly, it's a bit tricky to set up, but the basic idea is to extend the idea of a keyframe to many sliders. You set up your geometry with all your sliders, then input a series of slider configurations at specific points in time (basically a mapping of R -> R^n). The component then interpolates the data smoothly over the whole time slider.
With this technique you can actually interpolate not just over time (1d) but any number of sliders (2 or 3d proximity, color, etc...).
Here's a video that show a very basic implementation...http://vimeo.com/23699024.
Permalink Reply by YOUNGJAE CHUNG on November 17, 2012 at 12:01pm great...! i'm working on a new method of visualizing GH definition by using VVVV and ableton live(digital audio workstation) please visit my post and comment....grasshopper3d.com/forum/topics/sequential-parametric-arrangement-vi...
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