i have been a Generative Components user for a long time and only an occasional grasshopper user. but i have been using it more and though i would start to port my C# libraries over. the first one is a minimal surface generator. i will release it as soon as i get 2 bugs worked out.
here are some screen shots. the calculations are fast enough for real time feedback which is good.
the plugin takes 4 boundary curves and stretches a minimal surface between them (think of the 4 curves as wires you dip in soap like frei otto)
after i finish this i may port over a plugin that can read maya nParticles in real time and display them as point clouds with all the extra data (acceleration, speed, size, color...)
what did you have in mind for a closed curve?
i have a version that uses 2 closed curves and creates the surface between them. is that what you had in mind?
Permalink Reply by to] on February 13, 2010 at 10:08am
hi ivan
i don't want to speak for robert....
but why are you not preparing your curves before sending them to the minimal surface component?
with that input robert currently defined there is the freedom to input what you want so may 4 polylines (with a linecount of 3 maybe per polyline) or 3 curves with one polyline
so my opinion is the component works the way it should
otherwise he had to add additional variables if you want to split or not and so on and so on
so for your wish for closed polylines how should that work? if you feed in a polyline with a line-count of 5? are only 4 lines allowed?
hope that helps you a little...
i am glad you like it. i am in the middle of a project but as soon as that is over i will finish the rest of it which will give you the boundary minSurf, minsurf with 2 closed curves, 2 open curves, and catenery curves