generative modeling for Rhino
I am working on a definition for a wall and want to attach a material to it. I am fairly new to this and do not know how to go about doing it. I found a material component but am not sure how to use it correctly. Any suggestions?
Tags: material
Permalink Reply by Hannes Löschke on February 12, 2012 at 2:28pm You can use simple OpenGL materials and simple colors when baking objects or meshes with e.g. giulios components.
Render specific materials aren't supported right now.
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