generative modeling for Rhino
I looked and could not find the answer to my problem on GH forum. I need to make a large grid and it is too expensive. My computer crashes. I have resorted to doing it piece by piece, but it is hard to design in such a way. Is there a way to set up this definition in another way? I would appreciate the help. Attached is my definition.
I think the problem here is your List Length component: you're grafting it instead of flattening it, and therefore you are getting 352 times the number of items you're looking for! This is gonna make it a lot faster anyways, but when you're dealing with these sorts of setups you really want to avoid doing all the hard work until you really have to.
The definition I'm uploading let's you take care of this problem by dealing with few items at a time, iteratively. By driving a Tree Branch component with a counter (from Firefly) whilst also including a Bake Objects component (from Nathan Miller's Lunchbox), you can churn your way through huge data sets at a steady, and non-intensive manner. Particularly useful for boolean operations between large numbers of items.
Hope this helps!
Guido , this has been organized for me so well. Thank you, but my GH did not locate the object 'Counter'. Is this within another plug-in?
i like to use the Firefly plugin's counter because the other solution would be to animate a slider. When animating a slider, however, it expects you to save out frames to disk (for animation). This way you don't clog the hard disk with unnecessary image files!
Huge help Guido! and thanks for quick reply