I have a few architecture projects that I modeled in Rhino that I'm trying to polish with some more details, such as handrails (and maybe mullions later). I wanted to figure out how to do this myself but I've run out of time. I can get as far as setting a curve and dividing it but I haven't been able to generate much more than a blob after that. Once I have the basic curve outline of a handrail, how can I thicken it into a pipe or something more rectilinear?
Anyway I was hoping someone could point me to a definition or something to lead me in the right direction. Thanks! I look forward to contributing something myself when I get the hang of it.