generative modeling for Rhino
Hi All,
an incremental update is available. THIS WON'T RUN ON RHINO5 UNTIL THE NEXT R5 WIP GOES OUT!!!!
I'll be travelling for the next week or so, stopping at the Automatic Architecture Event in Delft.
If you need to revert to Grasshopper 0.8.0003, download the installer here.
--
David Rutten
david@mcneel.com
Seattle, WA
Tags: 0.8.0004, Grasshopper, download
Permalink Reply by Ali Tabatabai on December 17, 2010 at 11:23am
Permalink Reply by Shawn Fernandez on December 21, 2010 at 4:01pm Does this release include the Torsion component for use with Rhino 4? I looked but couldn't find it. =/
Permalink Reply by michael sprinzl on December 22, 2010 at 2:01am hi I have an new error
c#
Rhino.Geometry.Curve curve_temp = new Rhino.Geometry.Curve(); ---> access to security level denied...
Rhino Version 5.0 21.dec.2010
grasshopper dec 10 2010 0.8.0004
this worked before and i have administrator rights to software... with best regards michael
Permalink Reply by gustavo fontana on December 22, 2010 at 12:49pm I installed 0.8.0004 today and I'm seeing some massive slowdown whey I change some parameters on my definition. Changing a number in a slider it taking up to 1 minute to update.
Anybody else seeing this?
Running also on yesterday's new build of Rhino V5 X64
Permalink Reply by gustavo fontana on December 22, 2010 at 2:14pm hehe, never mind, I think this build is fine. I just realized that I'm making larger models now based on my original definition and the output is over 130K curves.
My impatience reminds me of this: http://www.youtube.com/watch?v=8r1CZTLk-Gk#t=1m26s
Permalink Reply by Mårten Nettelbladt on December 26, 2010 at 3:24pm
Permalink Reply by Mårten Nettelbladt on December 31, 2010 at 3:40pm
Permalink Reply by Marc Syp on January 7, 2011 at 8:25am I second this, wholeheartedly! I've been wanting curve by control points for a long time. Constrained Bezier that allows user-defined points mid-curve would be nice as well.
Permalink Reply by to] on January 4, 2011 at 10:38am Hi David
i found a bug in your SurfaceLineIntersect
in the foreach loop you have written:
foreach (Point3d pointd in intersectionPoints)
{
double num3;
double num4;
destination.Face.ClosestPoint(intersectionPoints[0], out num3, out num4);
correction:
destination.Face.ClosestPoint(pointd, out num3, out num4);best
to]
Permalink Reply by to] on January 7, 2011 at 6:43am
Permalink Reply by Danny Boyes on January 7, 2011 at 8:15am Who, what and where?
Who do you require it from, what sort of help and where is the file?
Permalink Reply by Danny Boyes on January 9, 2011 at 3:06am Hi Avinash,
Have a look at the attached definition. it uses the Horizontal Frames component to generate Planes at the target locations you want on the curve which are already aligned with the curves direction. Then you can use the Orient component to move the object from the origin to each location.
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