Grasshopper

algorithmic modeling for Rhino

Hi, i'm an italian student of Architecture.

I have to design the outer-shell of a conference room that is hovering above the ground.

Starting with the sections i got a loft that i tried to model using Paneling Tools and Lunch Box, but in both of cases I got ugly panels which are each different from the other. (see attached pics)

I know that's impossible to cover the surface with equal triangles, but I want to make them at least similar. 

My aim is to make a structure like the blob of Eindhowen or the Salvador Dalì's museum in Florida. (pics)

I read a lot of topic on this question but I have not found a sufficient explanation or solution in those.

I found only a picture of the result I want, without tutorial (pics)

Can someone help me?

Can someone definitively resolve this issue by publishing an algorithm or advising a plug in??

 thanks!!

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MeshMachine from the Kangaroo physics Grasshopper plug-in will do dynamic curvature adaptive triangular remeshing from *any* type of input mesh, making and breaking connections to the same end result. You also need to install Weaverbird to access Plankton Mesh in order to convert the output to a normal mesh. Normally you would attach a timer to pace through MeshMachine iterations, but Kangaroo also has a Sequence component to do it all at once, and also MeshMachine can do everything internally in one step using its iterations input variable.

I've also assigned a ground outline curve to lock the edge in place with the original, which creates single ground web artifacts you can manually delete. My input is NURBS, since that gives a more uniform result than first converting to a mesh, for MeshMachine.

http://www.food4rhino.com/project/kangaroo?ufh

http://www.grasshopper3d.com/group/plankton

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Thanks a lot Nik!!

It works greatly!!

I got a great result, (although still has to be finished). 

Thanks for the speed with which you responded!!
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Beautiful. Play with the Adapt setting, to better match ground features with smaller triangles, and consider inputting a mesh instead of NURBS, after perhaps triangulating it manually, though the Adapt settings that create small triangles along tight features and edges, also gives a disturbingly less uniform overall dome. Such is a black box component.

Also play with setting Pull to 0 to quickly approach a minimal tension surface that may in fact fully collapse, but you just set the Iter to a smaller number, and it goes faster (less physics) and may result in quite elegant structures.

Dear Nik

Hello

I followed your discussion on this topic and need your help!

I just installed kangaroo and want to create a dynamic equilateral triangle mesh (Like figure 2) on poly-surfaces in Figure 1 at Kangaroo. I can't download the .gh script that you attached above. Could you please help me with like a sample script for a simple geometry like cylinder and the I will use it for my shapes? thanks a lot in advance!

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Hi Fazard.

It's a very old work and i forgot everythink. I can just send you the gh file that i found in the pc. hope it can be useful

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