generative modeling for Rhino
Hallo,
maybe this was discussed earlier but:
It would be helpfule to introduce some kind of consistentensie how components handle data.
i.e.:
a)
crafting a null item will generate a new null item;
others like mass addition will convert it into a plain 0.0;
Shatter will change the path indices of successfuly shattered lines different the with null items.
b)
transforming a empoty list will produce a null item
crafting a datatree with empty lists will erase the list with the path
...
thx
Richard
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