Custom radial mesh - Grasshopper2024-03-29T08:13:50Zhttps://www.grasshopper3d.com/forum/topics/custom-radial-mesh?feed=yes&xn_auth=noAnother approach that might g…tag:www.grasshopper3d.com,2017-11-23:2985220:Comment:18576212017-11-23T01:17:03.293ZRENEhttps://www.grasshopper3d.com/profile/RENE255
<p>Another approach that might get it close visually at least, one with BullAnt another with weaverbird, using ander's solution first</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769351254?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769351254?profile=RESIZE_1024x1024" width="721" class="align-left"/></a></p>
<p>Another approach that might get it close visually at least, one with BullAnt another with weaverbird, using ander's solution first</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769351254?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769351254?profile=RESIZE_1024x1024" width="721" class="align-left"/></a></p> I gave it a go with the logic…tag:www.grasshopper3d.com,2017-11-22:2985220:Comment:18572712017-11-22T20:09:55.560ZFilippos Filippidishttps://www.grasshopper3d.com/profile/PhilipposPhilippidis
<p>I gave it a go with the logic described above and put it in a loop. I got stuck in generating a clean mesh but by baking the curves and bringing them back into GH and the Wb component the mesh was good.</p>
<p>Based on voronoi as input and modifiable resolution..</p>
<p>After Anders clean solution this will need some re-working!</p>
<p>Pics below:…</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352172?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352172?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>I gave it a go with the logic described above and put it in a loop. I got stuck in generating a clean mesh but by baking the curves and bringing them back into GH and the Wb component the mesh was good.</p>
<p>Based on voronoi as input and modifiable resolution..</p>
<p>After Anders clean solution this will need some re-working!</p>
<p>Pics below:</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352172?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352172?profile=RESIZE_1024x1024" width="721" class="align-center"/></a></p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352649?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352649?profile=RESIZE_1024x1024" width="721" class="align-center"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352880?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352880?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Elegant and simpler than what…tag:www.grasshopper3d.com,2017-11-22:2985220:Comment:18572402017-11-22T15:58:04.902ZRENEhttps://www.grasshopper3d.com/profile/RENE255
<p>Elegant and simpler than what I suggested. Yes <a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=0cz9fzwnqml6s" class="fn url">watertech</a> you're right the circle approach is a bit brute force plus irrelevant. I focused at the end on making the mesh triangles. Still <a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=119lvf3iv58ml" class="fn url">Anders Holden Deleuran</a>'s<span> </span>approach is nicer.</p>
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<p>Cheers</p>
<p>Elegant and simpler than what I suggested. Yes <a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=0cz9fzwnqml6s" class="fn url">watertech</a> you're right the circle approach is a bit brute force plus irrelevant. I focused at the end on making the mesh triangles. Still <a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=119lvf3iv58ml" class="fn url">Anders Holden Deleuran</a>'s<span> </span>approach is nicer.</p>
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<p>Cheers</p> Forgot to internalise the pol…tag:www.grasshopper3d.com,2017-11-22:2985220:Comment:18572382017-11-22T15:52:07.799ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p>Forgot to internalise the polyline. Attached the GH definition.</p>
<p>Forgot to internalise the polyline. Attached the GH definition.</p> Afraid I don't quite follow y…tag:www.grasshopper3d.com,2017-11-22:2985220:Comment:18571612017-11-22T15:44:10.531ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p>Afraid I don't quite follow your definition, but here's an alternative method (that takes the input polyline edges length into account). Seems to work quite well:…<br></br><br></br><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769350646?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769350646?profile=RESIZE_1024x1024" width="721"></img></a> <a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352274?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352274?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Afraid I don't quite follow your definition, but here's an alternative method (that takes the input polyline edges length into account). Seems to work quite well:<br/><br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769350646?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769350646?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352274?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352274?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769352517?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769352517?profile=RESIZE_1024x1024" width="721" class="align-full"/></a>Edit: You'll probably need to fiddle with logic and/or weld the vertices downstream to ensure there aren't doubles at the seams.</p>
<p></p> Thanks Anders, I tried to con…tag:www.grasshopper3d.com,2017-11-22:2985220:Comment:18572272017-11-22T15:11:01.536Zwatertechhttps://www.grasshopper3d.com/profile/watertech
<p>Thanks Anders, I tried to connect some closed curves directly into Wb but I get meshes that have more edges than the ones I provide.</p>
<p>I was able to partially solve what I asked but I still can't transform my U and V lines into a clean mesh. If the edges of the new mesh exceeds the number of lines that I have drawn Kangaroo shows an error.</p>
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<p>I attach the latest file. The problem should be easy at this point, it is just about creating a clean mesh with a given trapezoidal…</p>
<p>Thanks Anders, I tried to connect some closed curves directly into Wb but I get meshes that have more edges than the ones I provide.</p>
<p>I was able to partially solve what I asked but I still can't transform my U and V lines into a clean mesh. If the edges of the new mesh exceeds the number of lines that I have drawn Kangaroo shows an error.</p>
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<p>I attach the latest file. The problem should be easy at this point, it is just about creating a clean mesh with a given trapezoidal buondary but I cant figure it out.</p>
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<p>Any help would be appreciated thanks!</p> Another approach that could w…tag:www.grasshopper3d.com,2017-11-22:2985220:Comment:18567722017-11-22T08:39:22.533ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p>Another approach that could work for you might be to utilise Weaverbird's ability to mesh and subdivide closed polylines directly (<a rel="nofollow" href="http://www.grasshopper3d.com/forum/topics/funcky-quad-mesh-generation?commentId=2985220%3AComment%3A1736427" target="_blank">example here</a>).</p>
<p>Another approach that could work for you might be to utilise Weaverbird's ability to mesh and subdivide closed polylines directly (<a rel="nofollow" href="http://www.grasshopper3d.com/forum/topics/funcky-quad-mesh-generation?commentId=2985220%3AComment%3A1736427" target="_blank">example here</a>).</p> Thanks for your help! Interes…tag:www.grasshopper3d.com,2017-11-21:2985220:Comment:18569202017-11-21T19:25:39.975Zwatertechhttps://www.grasshopper3d.com/profile/watertech
<p>Thanks for your help! Interesting approach, just watch out that if you offset the circle you get something similar to the RadGrid component. What I would like to achieve is quite different from that and you get much more regular mesh faces.</p>
<p>I attach the latest file I've worked on. I managed to get to two lists containing the two sets of segments that need to be tweened. The problem is that the elements of the two lists have a complete different index order and if I try to tween it…</p>
<p>Thanks for your help! Interesting approach, just watch out that if you offset the circle you get something similar to the RadGrid component. What I would like to achieve is quite different from that and you get much more regular mesh faces.</p>
<p>I attach the latest file I've worked on. I managed to get to two lists containing the two sets of segments that need to be tweened. The problem is that the elements of the two lists have a complete different index order and if I try to tween it gets really messy.</p>
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<p>I think that working with a good DataTree could make it much easier but I am not really good at it.</p>
<p>Maybe working with each circular sector in a separate branch can facilitate the correspondance between the two segments to tween</p>
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<p>It would be even better if the script would create radial meshes for each cell of the voronoi at the same time, but I guess that is also a matter of DataTree</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769350700?profile=original" target="_self"><img width="500" src="http://storage.ning.com/topology/rest/1.0/file/get/2769350700?profile=RESIZE_1024x1024" width="500" class="align-full"/></a></p>
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<p></p> Hey Watertech,
Interesting p…tag:www.grasshopper3d.com,2017-11-21:2985220:Comment:18566592017-11-21T18:41:28.163ZRENEhttps://www.grasshopper3d.com/profile/RENE255
<p>Hey Watertech,</p>
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<p>Interesting problem. Tried a few things but ran out of time before achieving what you're after. Left a slightly different approach to the initial mesh construction that might help later on.</p>
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<p>Will try to come back to it later today.</p>
<p></p>
<p>Good Luck</p>
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<p></p>
<p>Hey Watertech,</p>
<p></p>
<p>Interesting problem. Tried a few things but ran out of time before achieving what you're after. Left a slightly different approach to the initial mesh construction that might help later on.</p>
<p></p>
<p>Will try to come back to it later today.</p>
<p></p>
<p>Good Luck</p>
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