generative modeling for Rhino
Hi Everyone,
I'm wondering this issue for quite some time, and I hope to find an answer between you experts here..
I'm looking for a definition or a component within GH that will enable "smoothing" shapes, like the HyperNurbs option in C4D.
Does any of you have any idea what is the best way to achieve a similar operation in GH?
Looking forward for your answers,
LIM
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Permalink Reply by Vicente Soler on August 27, 2011 at 12:53pm
Permalink Reply by LGHRDSGN on August 27, 2011 at 1:13pm Hi Vicente,
Thanks for you replay.
It's really helpful.
Are you familiar with any basic tuts on how to use Weaverbird?
Thanks,
Lim
Permalink Reply by Vicente Soler on August 28, 2011 at 12:58pm No i'm not, but there's not much to it. A new tab called WB should appear in the Grasshopper ribbon with new components. At the far right you'll find the subdivision components. Just connect a mesh output to a Catmull-Clark or Loop subdivision component. Quads usually work better with the former and triangles with the latter, but i suggest just to play with them for a bit and see what they do.
Permalink Reply by Vicente Soler on August 29, 2011 at 1:24pm Added by David Stasiuk 6 Comments 18 Likes
Added by stefano 5 Comments 7 Likes
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