generative modeling for Rhino
I'm wondering this issue for quite some time, and I hope to find an answer between you experts here..
I'm looking for a definition or a component within GH that will enable "smoothing" shapes, like the HyperNurbs option in C4D.
Does any of you have any idea what is the best way to achieve a similar operation in GH?
Looking forward for your answers,
Thanks for you replay.
It's really helpful.
Are you familiar with any basic tuts on how to use Weaverbird?
No i'm not, but there's not much to it. A new tab called WB should appear in the Grasshopper ribbon with new components. At the far right you'll find the subdivision components. Just connect a mesh output to a Catmull-Clark or Loop subdivision component. Quads usually work better with the former and triangles with the latter, but i suggest just to play with them for a bit and see what they do.
Thank you! That's great help!