Convert NURBS curve into Arcs [with arcs of a predetermined raduis] - Grasshopper2024-03-29T08:06:46Zhttps://www.grasshopper3d.com/forum/topics/convert-nurbs-curve-into-arcs-with-arcs-of-a-predetermined-raduis?feed=yes&xn_auth=noHi Daniel,
I'm having the sa…tag:www.grasshopper3d.com,2016-05-03:2985220:Comment:15214802016-05-03T14:36:00.418ZAlexSphttps://www.grasshopper3d.com/profile/AlexSp
<p>Hi Daniel,</p>
<p></p>
<p>I'm having the same problem that I have to rebuild a nurbs crv in given arc segments. I will try to rebuild your definition the next days. It would be a big help if you are able to share the gh-file.</p>
<p></p>
<p>Many thanks!</p>
<p>Alex</p>
<p>Hi Daniel,</p>
<p></p>
<p>I'm having the same problem that I have to rebuild a nurbs crv in given arc segments. I will try to rebuild your definition the next days. It would be a big help if you are able to share the gh-file.</p>
<p></p>
<p>Many thanks!</p>
<p>Alex</p> And thanks for your earlier r…tag:www.grasshopper3d.com,2013-10-16:2985220:Comment:9328612013-10-16T10:20:48.889ZDaniel Reynoldshttps://www.grasshopper3d.com/profile/DanielReynolds
<p>And thanks for your earlier reply btw!</p>
<p>And thanks for your earlier reply btw!</p> Hi David,
I ended up using a…tag:www.grasshopper3d.com,2013-10-16:2985220:Comment:9328562013-10-16T10:18:31.991ZDaniel Reynoldshttps://www.grasshopper3d.com/profile/DanielReynolds
<p>Hi David,</p>
<p></p>
<p>I ended up using a c# script that rebuilds a curve with multiple arcs with a set deviation tolerance, and then rebuilding those arcs by replacing their radiuses with radiuses of incremental values (say every 500mm) (see screenshot)</p>
<p>This script helped me replaces the radiuses:…</p>
<p></p>
<p>Hi David,</p>
<p></p>
<p>I ended up using a c# script that rebuilds a curve with multiple arcs with a set deviation tolerance, and then rebuilding those arcs by replacing their radiuses with radiuses of incremental values (say every 500mm) (see screenshot)</p>
<p>This script helped me replaces the radiuses:</p>
<p><a href="http://www.grasshopper3d.com/forum/topics/arc-from-2-points-and-a-radius?commentId=2985220%3AComment%3A201202">http://www.grasshopper3d.com/forum/topics/arc-from-2-points-and-a-radius?commentId=2985220%3AComment%3A201202</a></p>
<p></p>
<p>The only thing is, I would like to minimize kinks. But this may be impossible!</p>
<p></p>
<p>Dan</p> It sounds pretty tricky. How…tag:www.grasshopper3d.com,2013-10-14:2985220:Comment:9314122013-10-14T16:54:03.938ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>It sounds pretty tricky. How do you solve this problem by hand in Rhino?</p>
<p></p>
<p>You basically have to decide on a tradeoff between distance-deviation from the original curve and angle-deviation from the original curve. It would be fairly trivial to create a curve with a HUGE amount of tiny tiny arcs that approximate the original curve, but that's probably not what you're after.</p>
<p></p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Seattle, WA</p>
<p>It sounds pretty tricky. How do you solve this problem by hand in Rhino?</p>
<p></p>
<p>You basically have to decide on a tradeoff between distance-deviation from the original curve and angle-deviation from the original curve. It would be fairly trivial to create a curve with a HUGE amount of tiny tiny arcs that approximate the original curve, but that's probably not what you're after.</p>
<p></p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Seattle, WA</p>