I was wondering how I could tell a timer to increase a variable each set time interval by 1. the idea behind is that I want to have a list or tree, whose branches or positions grow by time. is anyone familiar with this?
The output is a counter which you can use to drive other things (like exploding letters).
I used it because I couldn't figure out a way to use the GH timer to make an incremental counter, but I'm there may be a way, but it would be scripted.
taz,
thanks a lot! I added two input double variables, temp and xx. xx is a refresh-synchronized value from my wii controller, it updates every 50 ms. now I've tried to add all the incoming values to the former values. temp is set to 0 and should grow while the timer runs. since I didn't have any experiences with c#.net I changed the code like this: