algorithmic modeling for Rhino
S needs to be item, as there is no mechanism yet of batch drawing multiple sprites with different sizes. This is something we'll need to work on in the future.
I'll also need to provide a more versatile way to set the sprite shape, so even if blurry and fuzzy are reversed, hopefully they'll both disappear in favour of a continuum [sharp-fuzzy].
Problem #3 found and fixed, thanks.
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David Rutten
david@mcneel.com
Poprad, Slovakia
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