Hi all
Is there any function in SDK, or an algorithm to call a closest point on a mesh?
I have about 8000 face mesh, which, if i turn into surfaces (surface by points) and then, join them into a brep, it becomes absolutely unworkable.(crashes)
from the SDK is it possible to call somehting similar to the "pull" node? which "pulls a point to a variety of geometry"
it would be great!
Thanks!
enrique
Tags: closest, mesh, point, pull
-
▶ Reply to This