Hi
I have an odd issue I cannot resolve.
As you an see the red revolve does not render with the openGL shader
as well as not bake into actually NURBS geometry.
And I am not sure why this is an issue. I drew all lines following the same
direction.
The fillet curve tool creates something bad here.
If I remove it it works fine.
But than it works fine with the fillet node on the inner part of the ring.