generative modeling for Rhino
Hi all,
i am not sure if it is a bug, my graphic card (open GL problem...?) or simply just me doing something wrong...
i made a little animation along a pathline (with the horster camera control) and fuzzy points "jumping".
the blurryness size is according to the distance to the camera location.
while animating the camera i get from certain angles a weird black circle around the fuzzy part that covers the points behing them...
i guess that the blurry point display works similar to scattering proxys when rendering...and somehow the alpha channel doesn't work from some angles....but i could not figure out a rule yet....
i am working in rhino 5 newest release and grasshopper 0.9.0012.
NVIDIA GeForce GTX 260/PCIe/SSE2, OpenGL 3.3.0
is there maybe a way to fix that myself?
thanks in advance
Daniela
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Hi Daniela,
the blurry dots are drawn back to front to avoid this kind of clipping, but unfortunately only within a single list. So if you draw more than one list of fuzzy points then they will tend to obscure each other resulting in these horrible clipping artefacts.
There's little I can do about this for now, we'll need to take a deeper look at sprite drawing in Rhino5, see what we can improve.
--
David Rutten
david@mcneel.com
Poprad, Slovakia
Permalink Reply by Danny Boyes on September 28, 2012 at 10:23am Handy fact to know about the flat list, thanks.
Permalink Reply by Daniela Kröhnert on September 28, 2012 at 10:26am Hi David,
thanks for the quick reply!
well...then it is obviously my crazy grafting...to be able to give them different sizes...
but there is also good news:
from some angles it works....! :)
...was just "playing" around with all the amazing new features and commands, thanks!
hm, but Daniel Piker somehow seems to have managed to make it work....i wonder how:
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